torsdag 7. januar 2010
“LevelHead” is a spatial memory game that uses a hand-held solid plastic cube as its only interface. On-screen, it appears each face of the cube contains a little room, each of which is logically connected by doors. In one of these rooms is a character. By tilting the cube, the player directs this character from room to room in an effort to find the exit. Some doors lead nowhere and will send the character back to the room he started in, a trick designed to challenge the player's spatial memory. Which doors belong to which rooms? There are three cubes (levels) in total, each of which is connected by a single door. Players have the goal of moving the character from room to room, cube to cube in an attempt to find the final exit door of all three cubes. If this door is found the character will appear to leave the cube, walk across the table surface and vanish. The game then begins again.
Honorary Mention in Interactive Art category at Prix Ars Electronica 2008